I didn't find Isle Delfino as bad as some make it out to be but that is because I never got a game over due to the above mentioned save states. The game's camera can also be a big issue at times, and it really got fixed with Mario Galaxy. With FLUDD, I do like the more varied moveset you get but trying to play with the pressure sensitive R button was a pain in the ass, and aiming it was also a pain in the ass since using third person, or over the shoulder wasn't as accurate as the game wants you to be. The last space level felt like you needed luck to complete due to the fact it's hard to tell where you will actually get thrown. The space levels without FLUDD are so difficuly and I don't even think I can do them without save states. FLUDD is cool but the parts where the game takes it away from you tend to be ungodly frustrating due to the fact that you have been using it so much and then the game randomly decides to take it away from you and then the unpolished nature of the platforming really starts to rear it's ugly head. a proper remaster/remake would be able to do this game justice, but i doubt that will happen anytime soonġ3h PlayedI prefer it over Super Mario 64 but only because you can control the camera with the right stick. despite all my critiques, i've had a ton of fun with this game, it has imo the best hub in all of the 3d marios, but sadly the game's rushed with lots of barely working mechanics which take away much of the enjoyment. i collected around 160 blue coins and i doubt i will go back and try to collect the rest of them, as it's very difficult to remember which ones youve gotten and which ones youre still missing. the game is filled with obnoxious things and weird desing choices, like the watermelon mission, waiting for three seperate boats to try the possibly worst mission in the game, or getting booted out of levels when collecting the 100 coin shine, not even sm64 did that. controls in the underwater sections are really bad, but the boat controls are ridiculously shit - drunk driving is easier (and more fun) than this. things like the lilypad or the pachinko machine are bugged as hell. Had it not been for this, I would probably have stuck with SMS to the end, but I had to just be done with it once and for all, otherwise I would have chucked my Gamecube at the wall.12h 22m Playedthe controls are really obnoxious in tiny or cramped spaces. Many levels and missions require precision manoeuvring and can often take several minutes of painstaking balance and ascension only for it all to be undone, as Mario plummets several hundred feet, by a tiny little flaw in your button-bashing. However, the designers have simply tried to cram in too many controls on the Gamecube pad and, as a result, it's a very hard game to control. The music, the graphics, the humor are all cute and colorful. It doesn't really have the same charm in the winter months however. It's one of those games that you can just keep on playing over the years and even put aside for a while before going back to it. So now it's up to him to clean it up across the various levels and worlds. Mario vacations in this sunny resort only to find it's covered in pollution when he arrives. The perfect blue skies, glorious sunshine and beautiful water effects make you just want to pass through the screen and into the Isle of Delfino in the game itself. SMS is definitely a gorgeous game to look at and a perfect game to get you in a summertime mood. Princess Peach: Toadsworth, did you see.? Welcome video Pianta: This and more await you on Isle Delfino! Come relax and let us refresh your body and spirit. Welcome video Pianta: Come enjoy a natural wonderland to which we've added the world's finest resort facilities, a spectacular amusement park, and succulent seafood! Welcome video Pianta: Welcome to the sun-drenched tropical paradise of Isle Delfino! We're so pleased to welcome you to our beautiful home!
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